Earlier work

Wysh

Solo creator · Product, client and backend · Retired prototype

A solo-built mobile social network that anchored conversations to real places and sent dandelions between people around the world.

An end-to-end 2017 prototype with a Unity/C# client, a custom PHP API and the core systems of a complete social product.

Wysh artwork showing a city map floating inside a luminous landscape.

At a glance

Product
Geolocation social network
Period
2017
Ownership
Solo end-to-end development
Architecture
Unity/C# client · PHP API
Status
Retired after public distribution

A social layer for physical places

Wysh began with a simple product question: what changes when a conversation belongs to a place? The mobile client let people discover and publish messages at street level, with the map acting as part of the interaction rather than a separate utility.

I built the complete prototype in 2017, from the Unity/C# client and visual experience to the PHP API that supported it.

A complete social product

The idea expanded into the core systems expected from a social network: an activity feed, public profiles, friendship requests, direct chat, comments and shared content. These features were designed to reinforce the location layer instead of competing with it.

Owning both client and server meant shaping the interaction model and the supporting architecture together.

Dandelions across the world

Dandelions were messages designed to travel. People could release one, see where it came from and let distance become part of its story.

During its public distribution, the prototype was used across multiple continents, with dandelions arriving from places including India, Canada and New Zealand. The product is now retired and no longer available in an app store.

01 — Key contributions

Key contributions

  1. 01

    Publishing tied to physical places

    Messages and conversations could be anchored at street level, making location part of the content rather than simple metadata.

  2. 02

    A complete social graph

    Feed, profiles, friendship flows, chat, comments and shared content formed a coherent product instead of an isolated mapping experiment.

  3. 03

    Dandelions that travelled

    A distinctive message format could move between people and preserve where it came from, turning distance into part of the interaction.

  4. 04

    One product across client and server

    I designed and built the mobile experience, Unity/C# client and PHP backend as one end-to-end system.

Stack and tools

Stack and tools

  • Unity

  • C#

  • PHP