Current company
KYKUYO
– Present
Tech Lead
Lead end-to-end technical direction for a location-based mobile product spanning a Unity client, backend services and operational tooling.
- Shape architecture and technical priorities across client, services and tooling while staying hands-on with implementation and cross-system integration.
- Drive mobile performance and geospatial engineering, balancing runtime constraints, scalability, maintainability and development speed.
- Lead applied on-device AI work across local LLMs, RAG, memory, voice and real-time character presentation.
- Improve the integrations and operational workflows that connect product needs with working systems.
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Lead Game Developer
Broadened technical ownership across backend foundations, online systems and advanced AR.
- Designed and implemented a data-driven, cross-stack turn-based combat system spanning targeting, skills, combos, enemy AI, encounters, progression and backend support.
- Extended gameplay through advanced AR and location-based integrations.
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Game Developer
Built early Unity/C# gameplay foundations and the product’s first AR and geolocation integrations.
- Connected real-world location data with mobile gameplay and interactive content.